"make clean", SpeedHack 2009
by Victor Williams Stafusa da Silva

 Tools and Libraries Used
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 Compiler/IDE: gcc --version says:
     gcc (GCC) 4.5.0 20090604 (experimental)

     IDE: Notepad++ and command line compiler

 Platform: Windows

 Language: C

 Other libraries used: none

 SpeedHack Rules
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Fantastically Mundane
    What about cleaning garbage and crap?

Dynamic Environment
    There are switches that opens and closes doors and may makes the
    toilets full or empty. Some triggered events also.

Zoom, Zoom!
    Press 'A', 'Z' or '1' during the game.

Unlockable Content
    Huh, some useless secret passages count?

Post-Mortem
    If you die, some statistics are show. They can be seen in any
    moment pressing 'P'. Pressing 'P' again, it goes away.

Act of Anniversary
    Hmmm, does "free style" from 1999's genre count?

    Erm, a game featuring that big pieces of crap dirtying everything,
    and happily jumping, coming from a toilet. Plus a killer bucket,
    this is indeed insane (or at least non-sense). So, maybe the
    "insanity" rule from 2006 could apply here...
    By the way, from 2006's Speedhack. Have you noted the banana
    peels?

 About the Game
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It is very incomplete and pointless. I would need at least one more
day to deliver something useable.
It was almost entirely created by me (including graphics). I just
reused a skeleton code from a minorhack and a friend sketched the
policemen sprite.

You can go around for no reason and kill some people, clear some junk,
see some flowers, push some switches, using some stairs or just see
those happily jumping crap pieces...

 How to Play
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Keypad / Numeric keys -> Move
'X' -> Attack
'Z' -> Zoom++
'A' -> Zoom--
'1' -> Zoom normal
'S' -> Use switch
'J' -> Clear garbage and dirty
'T' -> Use stairs
'P' -> Show statistics